Every warrior wants a sword that can burst into flames. This book contains health and diet tips, and its words are charged with magic. Luck. This property cant be used again until the next dawn. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. Is there anything that can bypass temporary hit points? The rod has properties associated with six different buttons that are set in a row along the haft. You must also pay the specified cost to purchase supplies. In addition, while you hold the sword, you have resistance to fire damage. You cant be surprised while this dark blue rhomboid orbits your head. Once a card is drawn, it fades from existence. This serpentine statuette of an owl can become a giant owl for up to 8 hours. @PeterCordes Right this is why I consider it higher quality than if we were to say boost Intelligence checks by the same amount. Cookie Notice It also cant take reactions. The target can be a creature, an object, or a point in space. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. Staff, rare (requires attunement by a cleric, druid, or warlock). While lit, the candle sheds dim light in a 30-foot radius. You have a climbing speed equal to your walking speed. If you arent wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. The spell has no effect, other than to be stored in the ring. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. while you are holding this rod, you can use your reaction to expend 1 of the rods charges to force the creature to make a DC 13, aren't wearing armor, your base Armor Class is 15 + your, feet of you. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. If you're considering artefacts and their Major Beneficial Properties (see DMG 219), it is possible for your artefact to give a +2 Dex bonus up to a maximum of 24. Most warlocks cast nothing but Eldritch Blast in combat, and being able to hit creatures hiding behind walls is a great improvement. This is the quintessential monk weapon with a simple yet powerful effect. and are used according to the terms of the d20 System License version 6.0. New comments cannot be posted and votes cannot be cast. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Four types of horn of Valhalla are known to exist, each made of a different metal. He spends his time introducing all of his friends to D&D and creating hard magic systems for upcoming novels. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. This potions rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. As a fighter, you draw a lot of attention; more attention means youre bound to get struck by the occasional critical hit. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Those items are better than the Stone of Good Luck.) Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. As long as the helm has at least one ruby, you have resistance to fire damage. Applying the oil takes 1 minute. Each sphere appears in an unoccupied space you can see within 120 feet of you. However, it is actually poison masked by illusion magic. See title. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15, creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. You can use this staffs charges to cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. Spells cast from the ring have a save DC of 17. After fighting for 5 rounds, The efreeti serves you for 1 hour, doing as you, Silver coffer (1 foot long, 6 inches wide and. They can be shut down by anti-magic. Skull. It will become less useful as soon as your Intelligence reaches 18, which will be soon. The staff has 50 charges for the following properties. That creature must make a DC 15 Dexterity saving throw. They have 3 charges. You can also use a bonus action to speak the armors command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. | 5th Edition SRD The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. So they don't use "I can pick the perfect item for my character" as a factor in determining rarity. On a success, they are frightened. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Wondrous item, very rare (requires attunement). Now obviously I'm going to cap Dex the moment I get to increase some attributes (after I've done that all of my attribute increases will go into Wis), but what magic items can I use to take me past the 20 cap? It can become a griffon for up to 6 hours. This gem contains a mote of elemental energy. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die. In either case, dragon scale mail is highly valued. Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility. You can also speak and understand Aquan. | 13th Age SRD A wizard with more potent spells is a force to be reckoned with. Spells. Do the attunement requirements of the Hammer of Thunderbolts make it situational? A friendly swarm obeys your commands. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. A newly found rod has 1d10 levels of spell energy stored in it already. Six Buttons. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isnt pulled inside the bag first). Unearthed Arcana. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. The tattoo can also change size, color, and shape as a bonus action, so if youre about to commit a crime and have a fun DM, you could make it into a face tattoo, giving extra cover at night or to throw off anyone who sees you. The staff has 10 charges. On a 160, you travel to a random location on the plane you named. The staff has 10 charges. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. On a 1, the wand crumbles into ashes and is destroyed. This ring renders you immune to effects that would reduce your speed, paralyze, or restrain you. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When it hits an enemy, they are restrained. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The pipes have 3 charges. If youre wielding a bow and arrow at range, its hard for enemies to hit you. I am more so looking for one that increases Hit Points permanently. The first of many magic spellbooks found in Tashas Cauldron of Everything, this spellbook is filled with a selection of transmutation spells when you find it. The GM chooses the type or determines it randomly from the options below. Amulet of Health (rare) DMG p 150 sets your Con score to 19. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. One of the greatest AC boosts for a druid. Serpentine Owl (Rare). This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The more spheres you create, the less powerful each sphere is individually. Learn more about Stack Overflow the company, and our products. What were the most popular text editors for MS-DOS in the 1980s? The wand regains 1d6 + 1 expended charges daily at dawn. You cant be located by any divination magic, but a wish spell can reveal the location of your prison. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The fire ignites flammable objects in the area that arent being worn or carried. This black or dark blue robe is embroidered with small white or silver stars. The sword uses your attack roll and ability score modifier to damage rolls. The ring makes a Strength check with a +5 bonus for each charge you spend. The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). For 1 charge, you cast the 3rd-level version of the spell. In the hands of a character with average dex to start with, it's like a Dex version of Gauntlets of Ogre Power or Circlet of Intellect (setting the stat to 19 for a +4 total modifier, rather than boosting relative to what you started with.) While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. 0. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. A creature is immune to this effect if it is immune to slashing damage, doesnt have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. The other sides are linked to planes determined by the GM. But lots of people would love a large bonus to HP without paying for it. Lets you have 1 dexterity and wisdom. Check it out here. If your players are seasoned veterans and you want to surprise them, you can either modify an existing item or come up with something new. ', referring to the nuclear power plant in Ignalina, mean? Creating a Magic Item The magic items in chapter 7, "Treasure," are but a few of the magic treasures that characters can discover during their adventures. Hit Points: 200 Wondrous item, legendary (requires attunement by a creature of evil alignment). And it works on attacks and saves as well. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march. You can hurl multiple beads, or even the whole necklace, as one action. If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapons type. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesnt. On a hit, the target takes 1d6 + 5 force damage. The gem regains 1d3 expended charges daily at dawn. Once you reach 5th level, this will compete with Uncanny Dodge but is still worth it. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain featuressuch as a door, a pit, flowers, trees, cells, rooms, or weaponsthat are up to 10,000 cubic feet. Speaking the command word again or sheathing the sword puts out the light. If you expend the wands last charge, roll a d20. The sword has 1d4 1 charges. In a similar way, you can use an action to speak a second command word and free one creature trapped in the mirror. The armor doesnt impose disadvantage on your, disappears. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The effects of this amulet are simple yet powerful. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. Armor (plate), legendary (requires attunement). While monks wont typically wear armor to boost their AC, the Bracers of Defense stack with unarmored defense, giving you a +2 to AC. 5e SRD > Gamemastering > Magic Items > Magic Items by Other Publishers > Magic Items - Frog God Games > Gauntlets of Dexterity Wondrous item, rare (requires attunement) Your Dexterity is 20 while you wear these gauntlets. Once it has been used, it cant be used again until 7 days have passed. The level of the slot used to cast the spell determines how much space it uses. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Power Strike. This armor turns any critical hit against you into a regular hit. Are the following anti-magical items balanced? This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. However, this tattoo requires attunement, while the insignia does not. The wand regains 1d6 + 1 expended charges daily at dawn. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. Thunder. This staff has 10 charges. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gems magic is lost. The Void. Am I crazy or is this BUSTED for an uncommon magic item? These iron horseshoes come in a set of four. While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. My take is that it's at LEAST rare, if not up to legendary. This necklace has 1d6 + 3 beads hanging from it. For the same duration, you are under the effect of the bless spell (no concentration required). This backpack has a central pouch and two side pouches, each of which is an extradimensional space. While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. On a failure, a target is frightened of you for 1 minute. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. First, your Constitution score becomes 20 while attuned to these gloves. All of this works in Wild Shape form, fixing the maneuverability problems you might run into as a Large beast. This is probably the best shard available in the game. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. Lastly, you can use both the Lightning Bolt and Thunderclap at the same time. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. How can I improve this homebrew magic item so that it remains balanced across a wide range of levels? The robes color corresponds to the alignment for which the item was created. If you expend the wands last charge, roll a d20. This article was written using only core rules and no magic items. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The jar and its contents weigh 1/2 pound. From ancient swords to cursed tomes, theres plenty of treasure to find as you adventure. Is there any known 80-bit collision attack? What should I follow, if two altimeters show different altitudes? Insect Cloud. Well, there is at least one time I do allow a stat boost to raise the power of a belt of giant strength, but that's the Hammer of Thunderbolts that requires such a belt in the first place, as well as gauntlets of ogre power.To me, it makes no sense for the hammer's +4 strength bonus to be redundant in the face of having the belt and gauntlet, but rather should stack with it. While a rogue or a monk can almost always get where they need to be, maneuverability for a fighter can become an issue. On a 1, the staff blackens, crumbles into cinders, and is destroyed. The pipes regain 1d3 expended charges daily at dawn. | Warrior, Rogue, Mage SRD If you expend the wands last charge, roll a d20. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The type of gem determines the elemental summoned by the spell. If there arent enough rats to form a swarm, the charge is wasted. The energy has the same level as the spell when it was cast. The mastiff has an Intelligence of 8 and can speak Common. If you fail to command it, the djinni defends itself against attackers but takes no other actions. You can also search for items that directly increase your HP or HP/level. You can use an action to pour the contents of the tube onto a surface within reach. This onyx statuette of a dog can become a mastiff for up to 6 hours. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. You remain imprisoned until you are found and removed from the sphere. It also likely means that if you happen to get a Tome of X, it won't do you any good. On a 1, the wand crumbles into ashes and is destroyed. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. This cube is about an inch across. You have a bonus to AC while wearing this armor. On a 1, the staff vanishes in a flash of light, lost forever. It may not display this or other websites correctly. For each charge you expend, the target takes an extra 1d6 force damage. | Here Be Monsters This fine garment is made of black silk interwoven with faint silvery threads. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. Of course, the fighter really should hand this over to the "expert" of the group (ranger/rogue/etc.) If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. You can change the barriers effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. Applying the oil takes 10 minutes. On a successful save, a creature takes half as much damage and isnt deafened. On a 1, the wand crumbles into ashes and is destroyed. You can use an action to lower the hood, reducing the light to dim light in a 5- foot radius. Shaking the bottle fails to interrupt this process. You cant attune to a robe of the archmagi that doesnt correspond to your alignment. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. The backpack always weighs 5 pounds, regardless of its contents. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Doing so destroys the candle. While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. Privacy Policy. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. The wand regains 1d6 + 1 expended charges daily at dawn. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The ring produces a spectral rams head and makes its attack roll with a +7 bonus. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. That creature must make a DC 15, ring at a point you can see within 60 feet of you. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. As an action, you can speak the gems command word and expend 1 charge. Once a lion has been used, it cant be used again until 7 days have passed. 8th level characters, the player using it is wearing plate armor. Wand, rare (requires attunement by a spellcaster). You can expend 2 of the rings charges to cast dominate monster on an earth elemental. This property cant be used again until the next dawn. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You can use an action to remove the flasks stopper and release the creature the flask contains. Any gem pried from the helm crumbles to dust. This wand has 7 charges. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. You control this character. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. Type of Giant Strength Rarity Hill giant 21 Uncommon Frost/stone giant 23 Rare Fire giant 25 Rare Cloud giant 27 Very rare Storm giant 29 Legendary. The spell ends if the hat is removed. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. The token disappears and an enormous, multicolored bird takes its place. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cubes sixth face, or the cube runs out of charges. This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. Escaping the manacles requires a successful DC 20, manacles comes with one key. While holding it, you have a +2 bonus to spell attack rolls. At the end of your turn, the smoke disappears with a flash of harmless fire, and an efreeti appears in an unoccupied space within 30 feet of you. Faerie Fire. The chime can be used ten times. Molten Spray. You can use one figurine or both simultaneously. This potions clear liquid floats at the top of its container and has cloudy white impurities drifting in it. This iron bottle has a brass stopper. It lacks the Saves aspect but as you mentioned works on Initiative (which is an ability check) so you're trading better saves for more narrow and heightened use. The effect ends early if you attack or cast a spell. If you fail to avoid the effect, you take force damage equal to 16 the number of charges in the staff. The wings give you a flying speed of 60 feet. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. Do note that items that set your Con score to a flat value do not stack with other items that increase your con score. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While charmed in this way, the creature regards you as its trusted leader. An enclosed creature can use its action to push against the spheres wall, moving the sphere up to half the creatures walking speed.
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