Weapons of the Imperium | Warhammer 40k Wiki | Fandom 8th edition guides: Datasheets | Warhammer 40K Amino A more complex variant of the Battle Cannon, the technology to create the Vanquisher Cannon is held by only a few Imperial Forge Worlds, although new patterns are slowly being designed. The Inferno Cannon is a flame weapon used primarily by the Imperial Guard. Like, what does it mean if they have the same word but a different number, like the different assault types? Note on Chaos Marines and the Traitor Imperial Guard, Do Not Sell or Share My Personal Information, Excecutioner Rounds, which are guided, rare and lethal, and are normally used in a, An unnamed round which is guided and repeatedly hits the target until it runs out of propellant, at which point it explodes inside the target. In addition, the central structural hub around which the weapon barrels are mounted can itself be converted to mount a Gatling Blaster. Autocannons are rapid-fire heavy weapons designed to eliminate heavily armoured infantry or light vehicles, and are often used by Imperial Guard heavy weapons teams in battle, due totheir versatility and reliability. The Lasgun is the standard-issue weapon for all Imperial Guardsmen. A unit that advances can still shoot with any Assault weapons it is carrying. Used exclusively by the Assassins of the Culexus Temple, this stylized skull-like helm known as the Animus Speculum helps conceal much of a Culexus Assassin's soulless nature from onlookers and particularly from psykers. The Plasma Destructor is a unique plasma weapon which is mounted in the Leman Russ Executioner main battle tank. Before being named the Earthshaker Cannon, the gun on the Basilisk self-propelled gun was referred to as the "Macro-Cannon". The power requirements for this weapon are such that the Titan cannot fire any other weapons, but its movement is not restricted, giving the Princeps a chance to fire then seek cover. Assault Lasers are known for their immense rate of fire and higher armour-piercing ability compared to the standard Lasrifle. Ghazghkull will have his Morks Roar attack boosted from Assault 12 to Dakka 16/12, and the Gorkanauts mega-shoota is to be upgraded from Heavy 18 to a colossal Dakka 30/12. Timothy Linward Tim Linward is a Warhammer 40k and Horus Heresy fanatic who dabbles in TTRPGs, board games and MTG. While Chaos Space Marines do not have Artificer Armour (a type of Power Armour which is well-crafted so that it affords better protection), the Traitor Legions have access to Daemon Armour mutated by the powers of Chaos that is similar in protection to the Artificer Armour available to Loyalist Space Marines. The Plasma Pistol is a shorter-ranged, single-handed pistol version of the Plasma Gun. Multilasers have always been used primarily by the armies of the Imperial Guard. This article contains a large, but not exhaustive, list of the various types of weaponry used by the Imperium in the Warhammer 40,000 universe. The "rapid" fire mode allows for a larger volume of shots to be fired more quickly, but at a reduction in strength and area-of-effect. the stat will be something like 4+ meaning it hits on a 4 or more, BS (Ballistic Skill) - How good the model is at shooting. The smallest size Webber, the Web Pistol can be used one-handed, and as such, can be used to immobilise an opponent in close combat. This weapon makes use of a micro-fusion nuclear reaction to superheat a cartridge of gas into the state of matter known as plasma and then release it in a concentrated blast of weapons fire using an electromagnetic bubble. It also includes some unorthodox natural weapons such as claws, tails, beaks and teeth. The Rad Grenade is a small hand-held explosive device which irradiates the area encompassed in the blast area. Imperial Plasma Weapons are comparatively stronger than other races' analogues, but this advantage is offset by poor cooling and venting mechanisms: Plasma Weapons using Imperial technology can build up dangerous levels of heat, whichmust be vented out regularly,or the weapon can seriously wound or kill the operator upon firing. The standard pattern of Hellgun currently used in the Imperial Guard is the Hellgun Mark II pattern, which is gyro-stabilised and requires the backpack-mounted power source to be effective. While it is more likely to be hit when exposed and cause a potentially debilitating explosion, the likeliness of this occurring is outweighed by the benefits. Haywire Grenades (or Scramblers) are grenades that explode with a powerful electromagnetic pulse, destroying electronic systems and incapacitating vehicles. May be fired even if your unit is within 1" of an enemy. We include affiliate links in articles. As with other plasma weapons, a massive energy drain is involved. The Pistol Weapon Ability appears on the Termagant datasheet, but WarCom hasnt explained what it does. In the game Warhammer 40,000 - Chaos Gate, Anti-Plant Grenades can be used by the player to defoliate forested areas in the game. Higher ranks within the Arbites may make use of a Power Weapon version known as a Power Maul. The Crozius Arcanum is a mace or staff that is used as both a melee weapon and the primary badge of office of Space Marine Chaplains. Dakka! Essentially an oversized, armoured gauntlet, the Powerfist not only generates an energy field around it that disrupts any matter it touches, but also enhances the user's strength.The Powerfist provides it user with the capability to completely pulverise enemy infantry and even threaten enemy armoured vehicles and monstrously-sized creatures. The Needlegun and Needle Pistol (or Needler as this class of weapons is known in general) are silent and deadly weapons that uses both laser power and poisoned needles. They are most commonly employed amongst the Eldar and their Dark Eldar counterparts. This makes it more costly to field, so it is not generally issued to the average Imperial Guardsman. Another example is that due to Storm Bolters not being produced on a mass scale until the Horus Heresy broke out, the Chaos Space Marines possess older Combi-Bolterswhich are essentially two Bolters combined into a single weapon, but lacking a complex syncrhonised alignment and firing mechanism, and so the effect is not quite as potent as the fire of a true Storm Bolter. The Toxin Grenade spews an amount of toxic chemicals and biological extracts over an area. Some chain weapons are capable of slicing through bulkheads and thick armour. If the numbers are all that matters then what is the point of the Hot-Shot Volley gun when you could just get a plasma gun and fire 2x without a BS penalty etc? Model/Weapon stats explained? : r/Warhammer40k - Reddit The Earthshaker Cannon is a 132 millimetre breech-loading cannon used by the Imperial Guard. Specific intelligent races of the galaxy maintain certain preferences for different close-combat weapon types. Usually a specially constructed or modified ballistic or laser weapon for use by sniper units, the term "Sniper Rifle" is used as a generic term that covers many variations on the theme of long-ranged precision infantry weapon, including various laser and other energy-based weapons. 10th edition Warhammer 40k Weapon Abilities replace weapon types and special rules, will be part of the core rules, and shared across factions. Many of these launchers are designed to fire from a modified automatically-fed backpack. The many armies in Warhammer 40k are roughly divided into three super-factions: the Warhammer 40k Imperium of Man, the Warhammer 40k Chaos factions, and the galaxy's various species of aliens - known as the Warhammer 40k Xenos factions. It uses specialised armour piercing shells to take down enemy tanks from afar. It is more often found mounted on vehicles, such as Space Marine Land Speeders and Sisters of Battle Immolators. A Glaive Encarmine crackles with energy, allowing its master to cleave his foes easily in twain with its terrifying power. Warhammer 40K: Darktide - Weapon stats; Finesse and Rending explained It also ignores the protective effects of most forms of armour, in a similar fashion to Power Weapons. Now there's the equivalent in Darktide, and we'll explain the crafting system . The Bolters used by the Space Marines are known to be coded to Astartes genetic signatures so that they are only functional for members of the Adeptus Astartes. An Autopistol is a pistol weapon that operates on the same principles as the autogun. In the various tabletop games, they are represented by using various teardrop-shaped templates that represent the extent of the weapon's effect on the battlefield, without needing a roll to hit targets completely engulfed by the template. The rarest grenade in the Imperium, the Psyk-Out Grenade is rumoured to be produced from a psychic by-product collected from the Emperor's Golden Throne. It is connected to targeting systems on the terminator's gauntlet allowing the missiles and the Terminator's other weapons to be fired simultaneously and with great accuracy, even on the move. The Multi-Melta (also known as a Thermal Cannon) is a larger, longer-ranged version of the Meltagun. The rarer Griffon Siege Mortar has amuch larger explosive force than its man-portable variants, and is an excellent bunker-buster when equipped with specialist siege shells. 5 Tabletop Game Alternatives to Warhammer 40,000 - IGN In the run up to 10th edition Warhammer 40k, Games Workshop has previewed a major overhaul toWarhammer 40kweapon abilities,viaa Warhammer Community article posted on Friday. These formidable weapons are used in conjunction with their wrist-mounted Angelus Bolters. Flamers are flamethrower-type weapons that project an ignited stream of promethium fuel over a wide area, igniting many enemies in a single gout of flame. The Bolter is a weapon synonymous with the Adeptus Astartes, and rightly so. The bolt melts and cuts through armour, leaving the flesh (or other vulnerable parts) vulnerable to the needle, which knocks out or kills the target. Holy Orbs of Antioch are lethal weapons against the impure and wicked servants of the Ruinous Powers of Chaos and the daemons of the Warp. A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines. A weapon's "Type" column in its profile may include a lot of different elements. The Laser Destroyer is based on an ancient and therefore fragmentary Standard Template Construct (STC) record of an upgraded Lascannon, with greater range and a much broader beam able to affect multiple targets. As their name suggests, Melta Weapons are capable of rapidly incinerating armour which would normally be immune to most squad-based weapons (obstacles, tank armour, powered armour, etc.). When it comes in contact with an Astartes' Power Armour it creates a shockwave that causes the servos in the armour to malfunction, effectively paralyzing the victim. The Hellstorm Cannon is a huge, five-barrelled, directed-energy weapon typically mounted on a Warlord-class Titan that can completely decimate an entire city in just one cataclysmic salvo. Their flamers are identical in game stats and name to the Imperial version, and differ only in appearance. Darktide Enemy Types Explained - segmentnext.com It is among the strongest weapons fielded by the Imperial Guard at regiment level, the sheer damage it is capable of doing is enough reason to risk getting so close; most vehicles that mount it also have improved front armour to increase survivability on approach. The Assault Cannon epitomises the deadliness of elite Terminator Squads who teleport behind the enemy's front line and open up withfully-automatic fire, spreading carnage and terror. Some Imperial troops have the option of wielding weapons that require two hands to use effectively, such as the Eviscerator. Flamers are short-ranged special weapons carried by various soldiers, Imperial and otherwise, in the Warhammer 40,000 universe. As these tanks are difficult to maintain and nearly impossible to construct with the present degraded state of technological knowledge within the Imperium, they are seldom deployed in formations larger than a single squadron, attached to a larger formation only to deal with truly threatening armoured opposition. They were eventually replaced by the Assault Cannon in loyalist Astartes Chapters, and are now only exclusively used by Chaos Terminators, or mounted on Chaos Defilers. Contents Some Inquisitors will also use this weapon as a matter of preference. The shotgun is a durable, simple and reliable weapon, which has made it the mainstay of the Elysian Drop Troops, who prefer it over the Lasgun when entering hostile drop zones. During the first and second editions of Warhammer 40,000, Heavy Flamers used a larger, longer-ranged template than flamers. It is ideal for secretive work such as assassination, "doping" and kidnapping missions due to its being silent and flashless. Though relatively safe, there is an inherent risk of mutation within the toxins, meaning it is rarely used except in cases of strategic destruction. This weapon has become synonymous with the Rapier Armoured Carrier itself. Rapid Fire X weapons fire X extra shots against targets within half range; a Rapid Fire 2 weapon would fire two extra shots at a target within half range. It is mounted on the Imperator-class Emperor Titan and delivers sufficient firepower to destroy multiple enemy titans in a single shot. Darktide Weapon Blessings (Traits) - Complete List of All Blessings This small explosive charge is constructed to direct the blast and fragmentation effect towards the target and away from the user. Darktide - All Melee Attack Types & Chains | FPS Champion Among the different types of specialist rounds that can be fired from an Exitus Rifle are the following. First Target: The First target Weapon Stat indicates how much damage is done to the first enemy you attack. Autoguns are still popular among certain regiments of the Imperial Guard for reasons such as, while having almost similar wounding capability, the bullets are capable of causing bleeding- useful against certain species of targets- whereas a lasgun beam tends to cauterise wounds. Units that Remain Stationery get +1 to hit with Heavy Weapons they fire that turn. Heavy Flamers are larger, more powerful versions of the standard Flamer, projecting hotter and denser flames. Ripper guns are particularly robustly built so that they can be used as clubs. Instead of being injured by the weapon, the C'tan simply reabsorbed it back into its own necrodermis body. A matter-disrupting energy field is projected around the blades, allowing them to cut through armour and flesh with minimal effort. Otherwise, use these stats to determine how a weapon should be used. Because of its random nature, this device can be as dangerous to its user as their opponent. He helped launch the new Wargamer, and is now a news writer at TechRadarGaming - with other words at TechRadar, GamesIndustry.biz, Clash, and The Telegraph. Primary Weapons. The idea is for players to gamble on the extra firepower at the cost of a close-combat bruising, while thematically mimicking Orks penchant for brutal scraps in frenzied bullet hells. They are routinely wielded by ranking Space Marines, officers in the Imperial Guard, senior Sisters of the Adepta Sororitas, and members of the Inquisition. It shoots the same caseless projectiles used by autoguns in shorter bursts. The Reaper Autocannon is an archaic double-barrelled Autocannon with a shorter range. Its effect is not quite as powerful as that of its larger counterparts, but it can still do enormous damage to targets possessed of a large mass. Zealot Preachers value maneuverability and short-range firepower, as they are always face-to-face with the enemy. Incinerators are different from Heavy Flamers in that their Promethium fuel is consecrated for use against daemons and other similar warp entities. It is said to be like "walking over a mass of tripwires", hence its name. A Battle Cannon is the main weapon for the Leman Russ Battle Tank. The standard pattern Bolter can easily be wielded by a Space Marine, but smaller pattern Bolters must be used by the Battle-Sisters of the Adepta Sororitas and other mortals. Its use necessitates getting up close and personal before it is fired. The weapon is fearsome, with explosive rounds capable of ripping through or blowing apart a foe. The Vortex Grenade is an unpredictable weapon that destroys anything that it comes into contact with, and the Warp vortex it creates drifts randomly after activation slaying friend and foe alike. The new Dakka weapons have two separate attack values, which come into play based on your Orks proximity to their target. ThePrecision Weapon Ability appears on the Weirdboy datasheet for its Eadbanger Psychic attack, but WarCom hasnt explained what it does. The Imperial Guard prefer Power Swords and possibly Chainswords for officers and non-commissioned officers and bayonets for non-commissioned officers and enlisted soldiers. Force weapons do D3 damage; Chainswords provide an extra attack and there is no bonus for having 2 combat weapons without a special rule; Power Fists are Sx2 User, AP-3 and D3 damage with a -1 to hit; Power Weapons are as follows: Power Sword - S User, AP-3; Power Axe - +1S, AP-2; Power Maul - +2S, AP-1; All units can split fire. Defence Lasers have also appeared as massive anti-ship emplacements, occupying an entire building of their own and capable of seriously threatening capital warships in space above a planet. The Titan-sized Plasma Destructor is the second most powerful Plasma weapon available to the Titan Legions. Instead, the user had to wait for the weapon to recharge, cool down and stabilise between shots. It is usually mounted on Chimera armoured personnel carrier hulls to provide mobile support. It fires a barrage of anti-personnel missiles appropriate for assaulting lightly-armoured infantry. Warhammer 40,000 and its fantasy equivalent Age of Sigmar are dominant in the tabletop miniatures space. However, the weapon is also used elsewhere. Chaos Cults often do not have great resources, and as such use easily manufactured and maintained weapons like Heavy Stubbers. Where the common Graviton Gun has but one setting that affects the gravity in a sizeable area, the Deathwatch version can also focus its energies into a continuous tight beam of incredibly dense gravity waves. 40k: 8th Weapon Profiles & Their Impact - Bell of Lost Souls Meltaguns are a common sight in Space Marine and Imperial Guard armies. A Lightning Claw consists of a powered gauntlet, fitted with three or four blades. It is the main armament of the Baneblade super-heavy tank and is very devastating to infantry due to its high blast radius. Warhammer 40k 's Greenskins are getting spruced up in the upcoming ninth edition Orks codex, and everyone's favourite onomatopoeic, bullet-blazing ability hasn't been forgotten. With the release of the third edition, heavy flamers used the same template (and thus had the same range and area of effect) as the standard flamer, albeit with the aforementioned improved strength and ability to affect armored targets. The Blood Angels' Baal Predator carries a twin-linked Assault Cannon in its turret. The Chaos Space Marines of the Traitor Legions were issued their Legions' Bolters before the Horus Heresy, and therefore, use generally older variants than the patterns available to present-day Loyalist Space Marines. Warhammer 40K: Darktide Weapon Stats Explained - Prima Games Limited numbers of armor-piercing shells may be optionally carried, which have even greater damage and penetrative power, but at the cost of the explosive area effect. At each point in its construction special rituals are observed by the Artificers or Tech-priests, and even an Astartes' daily maintenance of his weapon carries an air of religious devotion. A Shock Gauntlet is a unique weapon that is designed to incapacitate Space Marines. A Frost Blade or Frost Axe is a specialised melee weapon used by some characters in the Space Wolves Chapter of Space Marines. Melta Weapons are useful squad support weapons in situations where "excessive firepower" is an oxymoron. Twin-Linked weapons can re-roll To Wound rolls. The Volcano Cannon is the most powerful ground vehicle-mounted laser weapon, and is used exclusively by Titans and the Shadowsword super-heavy tanks. The Meltagun is a commonly found special weapon in the forces of the Imperium. Each weapon is also described with various statistics.
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